![]() It's not absolutely required to include Battle Sprites, but I'd be really interested in seeing what roles they play in your loadouts.Same as above regarding UVs, but that shouldn't be a problem here. May be mixed and matched with other armors. Any armor, though same as above regarding UVs.2 weapons, may include UVs but should not rely on them.This doesn't necessarily mean harder loadouts it implies fun yet effective ones. I want to enjoy utilizing somewhat reliable weapons. I don't like how basic and easy, albeit useful, the play style of Brandish + Blitz is *. In most threads I've dug into, there's always some mention of a trinket or a luck-based UV, or the combined use of a Combuster and a Blitz Needle, or a Combuster and 2 other situational weapons. Now that that's out of the way, back to the topic: Your most fun/best 'raw'/general use loadouts. As a result of said habit, I've come to really favor all-around useful loadouts because I'm not the type of player that has 4 different loadouts for FSC runs and 16 loadouts for Lockdown ready to be deployed the moment situations change. switching from Leviathan and Hail Driver lines to Sudaruska and Graviton lines, and more), mostly because honestly it's pretty hard to stay dedicated to maxing out even a single weapon, mostly so if you're not sure about how much you'll be relying on said weapon within loadouts if/when you upgrade. That being said, for a long time I've only had fragments of experience with a variety of things (i.e. 2 weapons, armor + shield, no (planned) UVs.), I'd have it maxed out with maybe a third weapon lying around. So I've been playing SK for a while (about 2 and a half years? Not as in total play time, but rather how long I've been familiar with the game) and I have a bad habit of jumping around from weapon to new weapon before I fully complete a loadout, as I'm sure if I'd stuck to my originally planned loadout (discluding trinkets, pets, anything 'extra'. Heavenly Guardian Armor, Heavenly Guardian Helm, Infernal Guardian Armor, Infernal Guardian Helm and Sparks of Life bind on acceptance.Disclaimer: This post contains a lot of statistics many players may already know about rather this may act as a gateway to further understanding for players not yet at that level. Items that bind will bind to the Knight that accepts the items. ![]() Items can only be accepted by one Knight on the account. 4 Silver Keys: Silver Keys can be used to open lockboxes that contain a variety of unique prizes!Īll items are delivered in-game via an account-wide mail.30 day Heat Amplifier: Doubles the amount of heat you earn as you battle your way through the Clockworks allowing you to quickly level up your weapons and gear and achieve maximum power!.25 Sparks of Life: Used to revive yourself or others in combat.6750 Energy: Energy can be used to craft new weapons and armor, access levels, activate mecha knights and even acquire crowns!.Infernal Guardian Armor and Helm: Wear the charred, stygian armor of the warriors that defend the infernal depths! This unique armor is a costume item that can be worn by any player and available exclusively through the Guardians Armor Pack.Heavenly Guardian Armor and Helm: Wear the brilliant, white armor of the warriors that defend the heavenly realms! This unique armor is a costume item that can be worn by any player and available exclusively through the Guardians Armor Pack.This special energy pack contains two complete sets of unique costume armor as well several other valuable items suitable for any player.
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